Anthony Walsh


Games Project: Design and Plan 

This module provides the student with an opportunity to plan and design for a complete indie/casual game as part of a studio group. This mimics part of the working of a small development studio. The student will be involved in role selection and development, market analyses, game design, planning and prototype product creation. The basic game idea will be student group developed or, exceptionally, provided by an external client (note, however, that unlike work-based learning all the work is done internally by the team of students and the client acts as no more than advisor, with no requirement from the team to produce an actual working product.) External professionals from the games industry may be available to help supervise the students; they would be available for 3-4 one-hour sessions with each student team during the semester. The group will meet weekly with the lecturer or tutor to ensure progress is made, problems identified, solutions implemented, etc. The class would occasionally meet together to discuss or learn about a specific subject of interest and relevance to their work. But, it is generally the team working together, developing the game from idea to prototype with the lecturer/tutor acting as the game producer (a recognised role in games development.) Content: analysing the target marketplace designing the game design documents working in a team preparing plans prototype creation reflective practices

Final Marks:

Overall - 70.25%
Grade - A
Pass
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