2D Graphics Programming
This module is a continuation of the Introduction to Structured Programming module taken in the first semester. However, this module focusses
on using OpenGL as a graphical interface as well as covering some aspects of Object Oriented Programming.
Examination takes the form of a short class test (worth 10% of the final mark), a project undertaken in small groups (worth 40%) and a final examination (worth 50%).
Final Marks:
Class Test - 4/10
Examination - 44/50
Project - 30/40
Overall - 78%
Grade - A
Pass
Examination takes the form of a short class test (worth 10% of the final mark), a project undertaken in small groups (worth 40%) and a final examination (worth 50%).
Final Marks:
Class Test - 4/10
Examination - 44/50
Project - 30/40
Overall - 78%
Grade - A
Pass